Affecting Visibility
Brushes may also affect landscape visibility - can make holes in the landscape.
In order to use this feature, you first need to modify the Landscape Material
to add support for visibility:
- Open the currently used
Landscape Material
- Change the material type to
Masked
- Sample the
Landscape Visibility Mask
(this is the one to which our brushes write) - Output the visibility value as
Opacity Mask
(either in theSetMaterialAttributes
node or in the Result/Output node) - Select the
Landscape
actor and reuse its landscape material as itsLandscape Hole Material
- Select all of the
Landscape Streaming Proxies
and reuse their landscape material as theirLandscape Hole Material
Once the landscape material is applied, configure the brush to affect the visiblity mask.
For dark input textures, increasing the Scale Z
/Multiplier
may be required. Alternatively, Opacity Mask Clip Value
property in the Landscape Material
can be decreased.