📄️ Spawning a Path
1. Spawning a Path in the level
🗃️ Adjusting a Path
2 items
📄️ Regenerating Paths
If a user makes changes to a Path or the assets that the Path utilizes, the Path is considered "dirty" and must be regenerated.
📄️ Navigating to Assets
Finding the assets that were used to generate a given Path may be a challenge in complex projects.
📄️ Connecting Paths
Connecting/aligning Paths
📄️ Splitting/Merging Paths
Splitting Path
📄️ Path Partitioning
Path actors are often long and contain thousands of components. This poses a challenge to the streaming system