1. Spawning a Path in the level
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
- Select the "Spawn" tool in the toolkit
- Select PathDescription asset from the dropdown
- Click in the viewport to create a Path there
- Regenerate the spawned Path
- Select the "Create" tool in the toolkit
- Select PathDescription asset from the dropdown
- Click on the landscape surface in the viewport to create a Path there
- Regenerate the spawned Path
2. Spawning Paths from the landscape splines
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
- Select the "Spawn" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Spawn Paths From Landscape Splines"
- Regenerate the spawned Paths
- Select the "Create" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Create From Landscape Splines"
- Regenerate the spawned Paths
3. Spawning Paths from the selected splines
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
- Select the "Spawn" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Spawn Paths From Selected Splines"
- Regenerate the spawned Paths
- Select the "Create" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Create From Selected Splines"
- Regenerate the spawned Paths
4. Spawning Intersections
- Errant Paths 1.1 and later
- Select the "Spawn" tool in the toolkit
- Select road PathDescription asset from the dropdown
- Spawn roads that intersect with each other
- Select intersection PathDescription asset from the dropdown
- Click where the roads intersect to put the Intersection there
- Regenerate the spawned Path