Node Limitations
You can use all unreal nodes in the graph, just as when creating material keeping just a few limitations in mind.
- All the "vertex" data nodes like
World Position
, andWorld Normal
. Red-colored nodes. They're probably not what you want when used inMaterial Mask Materials
. They work but they have data from thepost process
material rendering plane and not "real" world position/normal. You must useWorld Position
,World Normal
etc from theBiomes
category.
TexCoord
node is fine and so is usingTexture Sample
with default arguments but keep in mind that eachGeneration Component
generates separately. UVs that you get during generation are UVs of the plane of that component.