Biomes Input Nodes
Biomes plugin provides special metadata parameter nodes that will be automatically set while generating.
Those nodes cannot be used outside the Errant Biomes generation. They won't work on normal meshes etc.
Mask Sample
Those are nodes that allow you to read data from Biomes/Landscape and other masks.
Change the Mask Asset property of the node to the mask you want to read.
You can also change the name of the node, if mask asset with that names exists it will be set in the Mask Asset property.

(Hand Painted) Mask Sample
The Biomes Mask Sample node allows you to read data from hand-painted masks(Created in the Mask tool in Errant Biomes mode).
Weightmap Sample
The Biomes Weightmap Sample node allows you to read data landscape weightmaps.

Errant Landscape Mask Sample.Weightmaps Sample
The Biomes Weightmaps Sample node allows you to read data from multiple landscape weightmaps returining maximum of their values.

Errant Landscape / Errant Paths Sample
BiomesErrantLandscapeMaskSample/BiomesErrantPathsMaskSample allows you to read data written as Biomes Mask from Errant Landscape or Errant Paths plugins.
Species Sample
BiomesSpeciesSample allows you to read other species' masks. See inter-mask dependencies.

Bounds
BiomesBoundsTexture allows you to pass actor/components world bounds packed into a material accessible texture.

With this node, you can easily disable/enable generation around the objects in your world.
You can access bounds from the following:
Sampling
To sample data from the BiomesBoundsTexture node you can use the following nodes
BiomesBoundsTexture3DBoxMaskto generate 3D mask around actors/componentsBiomesBoundsTexture2DSquareMaskto generate 2D mask inXYaxis.BiomesBoundsTexture3DSphereMaskto generate a spherical mask in a given radius around actors/components.BiomesBoundsTexture2DCircleMaskto generate a 2D mask around actors/components in a given radius.

Actor List
You can manually select actors from the world which bounds you want to access.

Component Class
You can set it to include bounds of all actor components that inherit a given class.

Actor Class
You can set it to include the bounds of all actors that inherit a given class.
