We are pleased to announce the release of Errant Biomes version 1.4 which brings compatibility with Unreal Engine 5.3 along with enhancements in performance, usability, and stability.
The update includes new features such as a species Tag System and a Blueprint Library, as well as various bug fixes and improvements to the UI.
Unreal Engine 5.3
This release brings support for Unreal Engine 5.3.
New Features
Species Tag System: The new Tag System enhances search and filter capabilities for species.
Mask Assets: Masks switched from using names to assets to make renaming, deleting and finding references easier. Read the transition guide here.
Blueprint Library: The new Blueprint library allows for easier control over biome generation.
World Partition Actor: A new actor class addresses world partition grid issues when using Errant Biomes.
Optimizations and Improvements
- Component Generation Prompt: A new UI popup will ask for confirmation when generating all components and none have been explicitly selected.
- Mask Preview Opacity Threshold: Users can now adjust an opacity threshold value for mask previews. Allowing for preview that doesn't obstruct unpainted parts of the map.
- Improved Generation Speed: We managed to reduce asset loading/search times during the generation, which results in faster generation.
- Material Compilation Speed: Improved the speed of material compilation for material masks.
- PCG Regeneration Limit: PCG regeneration is now limited to areas that have been generated by Biomes.
Bug Fixes
- Bounds Texture Cleanup: Fixed garbage data issues in the bounds texture.
- Interface Support for Actors: Resolved issues related to implementing interfaces for actors to use as instanceable blueprints.
- Instanceable Blueprint Transform Corrections: Fixed invalid transforms in Instanceable Blueprints.
- Correct Brush Scaling: The brush size during mask painting is now correct no matter the scale of the landscape.
Miscellaneous
No-Change Indicator: Added a UI indicator to signal when "Start Generation" will not result in any changes.
Alignment Warnings: Users will now receive a warning when attempting to align landscape with runtime instances in Species systems.
Default Draw Distance Increase: Raised the default max draw distance in Templates for
DefaultGrass
to alleviate problems on maps with large landscape components.New Material Library Sub-category: Added a sub-category specifically for masks in the Material Library.
Showcase Map Removal: The showcase map with an invalid setup has been removed; a revised version will be available as a separate download soon.