This version includes a series of updates, bug fixes, and performance optimizations. Please see the list below:
- Improved runtime spawning performance in the editor.
- Fixed the issue of runtime species incorrectly reusing instance components.
- Fixed the problem of holes in spawned instances in RuntimeSpawning when quickly flying to and from locations on the level.
- Fixed the issue where the clearing CVar did not disable clearing in RuntimeSpawning.
- Fixed invalid logic in the Empty sub-biome example map.
- Fixed the issue of sub-biomes with a value of 0 never spawning. If 0 is the highest sub-biome value, it should be selected anyway.
- Added a timeout for license checking.
- Introduced a timeout for GpuReadbackTask in RuntimeSpawningSubsystem to prevent indefinite hang-ups.